Wesnoth logo
Wesnoth Units database

Chaos Magus

(image)

It is they, who rally with the larger groups of chaos warriors, supporting them with magic. As demonic essence touches chaotic mages, they gain the sharpness of mind and way of thinking more resembling demons, than human beings. Trapped between humanity and demonity, they seek no turning back, but aspire to ultimately rid themselves of all mortal bounds, including their vulnerable souls. Yet, this mutation process has some important side effects on them, as they turn into demons; their resistance to arcane attacks is gradually reduced, to equal that of the true demons.

Information

Advances from: Chaos Invoker
Advances to: Chaos Lorekeeper
Cost: 40
HP: 42
Movement: 5
XP: 90
Level: 2
Alignment: chaotic
IDChaos Magus
Abilities: leadership

Attacks (damage - count)

(image)staff
melee
6 - 1
impact
(image)ethereal blast
ranged
10 - 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%